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Showing posts from October, 2025
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  PCSD – SIT INVITER Posted by: Yummy | On: October 14, 2023 | Pro-Club Speed-Dancer BACK TO HOME ********************* SIT INVITER (PAD) ********************* The Sit Inviter Pads are only available in the CLUB Version. You get 20 of them. You only use as many as you need.  It is COPY/MOD. Simply sit on a Sit Inviter Pad and you will get a prompt/meu to accept Animations Permissions. Press YES and you will automatically sync up and dance in sync with the HUD wearer in a few seconds You, as the dance-invitee, will get the following message after accepting permissions to animate: Use PGUP/PGDN to Raise/Lower your Palette Invite Accepted. Please use ‘/99 stop’ to remove yourself from the dance leader and quit. The HUD wearer (dance-leader) will get the following confirmation: Invite Accepted for: coridenimore (CoriDenimore) B ACK TO HOME PAGE
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  PCSD – CHIMERA Posted by: Yummy | On: October 14, 2023 | Pro-Club Speed-Dancer ************ CHIMERA ************ The CHIMERA is a COPY/MOD ball that by default, attaches to your pelvis. When a potential invitee touches it, they will get a request for permission to animate. You, as the dance-invitee, will get the following message after accepting permissions to animate: :Invite Accepted. Please use ‘/99 stop’ to remove yourself from the dance leader and quit. The HUD wearer (dance-leader) will get the following confirmation: Invite Accepted for: coridenimore (CoriDenimore)

PCSD – METRONOME

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  PCSD – METRONOME Posted by: Yummy | On: October 13, 2023 | Pro-Club Speed-Dancer **************** METRONOME **************** Choose either left or right foot or maybe a hip-thrust. Something that accents the dance beat. Click on the Metronome when ready. You will see a : ‘Ready to Start Tapping’ message. It will take 9 more taps to give a calculated BPM value. This is called a TRY You set the maximum tries in the 1st line of the *metronome notecard inside the Metronome Repeat the tapping process if there is more than 1 TRY. If, or example, there are 3 Tries, then repeat 2 more times. After the 3rd try you will get: [04:03:57] Metronome v1.4: AVERAGE Beats Per Minute Calculated as:  55 This is your calculated BPM (Beats Per Minute) based on the average of your 3 tries Example output for 3 Maximum Tries: [04:11:28] Metronome v1.4: Ready to Start Tapping [04:11:41] Metronome v1.4: Beats Per Minute This Try (1) : 68 [04:11:41] Metronome v1.4: Try #1 of 3 is Done [04:11:42] Metro...

PCSD – SEARCH ENGINE

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  PCSD – SEARCH ENGINE Posted by: Yummy | On: October 13, 2023 | Pro-Club Speed-Dancer ******************* SEARCH ENGINE ******************* This is required IF you want to use the SEARCH abilities of the PCSD HUD. It must be either attached to your screen as a HUD OR rezzed somewhere in the region. I always attach it to my screen. It is MOD so you change its size, color, texture, and transparency. You invoke the search function using the SEARCH ICON BUTTON. The description field in the Search-Engine has an identifier. Be sure it matches the identifier in the PCSD HUD.  Default is 1 for both. Should you ever want to add a 2nd PCSD HUD to your screen, it will need its own Search-Engine so, i recommend using 2 for their identifiers. WARNING: Should you ADD new ‘A’ animation entries via the *dances notecard without the Search-Engine attached or rezzed, then they will not show up if you try to search on them.  Your only recourse is to make the search-engine available then...

PCSD – INVITING

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  PCSD – INVITING Posted by: Yummy | On: October 13, 2023 | Pro-Club Speed-Dancer B ACK TO HOME PAGE ************ INVITING *********** You an invite up to 9 other dancers to dance on your HUD plus yourself for a total of 10 dancers using the PERSONAL version of the dance HUD. You an invite up to 19 other dancers to dance on your HUD plus yourself for a total of 20 dancers using the CLUB version of the dance HUD.  The CLUB version also includes dance pads that, when sat upon, automatically invite the person to dance on the HUD wearers dance selections. There is a button on the HUD to begin an invite from a menu.  You can also wear the  Chimera  that allows people to touch it and receive an invite to dance. You have a choice of the closest  20   members within the range specified on the *dances nc.  The range below is  20   meters but you can increase or decrease it.  You will never get more than a list of  20   invitees so ...

PCSD – NICKNAMES

  PCSD – NICKNAMES Posted by: Yummy | On: October 13, 2023 | Pro-Club Speed-Dancer B ACK TO HOME PAGE *************** NICKNAMES *************** You can assign an abbreviated NickName to each actual animation name. The NickNames are what appear on the HUD screen. This allows you to have more control of the order of dances, because many dance creators have NO-MOD dances that do not allow you to rename the actual animation name. Animations must be loaded into the HUD.  Non-Full-Perm animations can only be coped into the HUD by first rezzing the HUD on the ground. You must know how to EDIT notecards. You can SEARCH, LOCATE, RE-DISPLAY, and SELECT a found dance that is in your HUD, given a full or partial match by NickName You can temporarily ADJUST the SELECTED NickName’s DANCE-SPEED (1-9), UP by 1 or DOWN by 1 and  the HUD will automatically RE-DISPLAY, changing colors and columns if need-be. B ACK TO HOME PAGE

PCSD – DELETING A DANCE

  PCSD – DELETING A DANCE Posted by: Yummy | On: October 13, 2023 | Pro-Club Speed-Dancer B ACK TO HOME PAGE ******************** DELETING a DANCE ******************** You cannot DELETE a dance by editing and resetting but you can keep it from showing up by editing its speed to 0 (zero). To permanently remove dances from the database would require using  EraseAllData  button from the menu. B ACK TO HOME PAGE

PCSD – SPEED GRADATIONS

  PCSD – SPEED GRADATIONS Posted by: Yummy | On: October 13, 2023 | Pro-Club Speed-Dancer B ACK TO HOME PAGE ************************ SPEED GRADATIONS ************************ Some people only see their dances as  3  speeds.  Fast ,  Medium , and  Slow . A more selective group may choose to use up to  9  speeds (1-9) which makes finer gradations of speed, 3 different speeds for each column,  with a potential of 3 colors in each column. And still, another group may seek even finer gradations by using BPM. Using BPM in combination, or not, with speed, can give you up to  30   different speed gradations for a given loadset. B ACK TO HOME PAGE

PCSD – NOTECARD (*dances)

  PCSD – NOTECARD (*dances)  Posted by: Yummy | On: October 12, 2023 | Pro-Club Speed-Dancer BACK TO HOME PAGE ************* NOTECARD ************* Notecard must be named  “*dances” The primary purpose of the *dances notecard is to: affect the order of dances presented in the HUD by easily changing the SPEED value (and/or BPM value) AND providing alternate names (NickNames) to animations in cases’ where animation names are NO-MOD. This allows for the assignment and reference by  shorter and/or more meaningful animation names. Whenever a value in the notecard is changed, you MUST either  Reset  or  EraseAllData  from the menu  in order make the changes take effect.  Reset is used to read in new values without affecting existing pre-loaded values. Currently, there are 5 types of line entries ******************** 1-LoadSet Names 2-Titles 3-Dances 4-Configs 5-First LoadSet ************* ‘F’ – First LoadSet ************* This entry tells the ...

PCSD – MENUS

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  PCSD – MENUS Posted by: Yummy | On: October 13, 2023 | Pro-Club Speed-Dancer B ACK TO HOME PAGE ********* MENUS ********* The only Menu Option you would  HAVE   to use at some point is  RESET. MainMenu RESET – This button rereads the *dances nc and can make changes to existing animations, like new SPEED, or new BPM, or new ANIMATION NAME using ‘A’ or ‘R’.   You must use a type ‘R’ if you want to change the NickName.  Whenever you change the *dances notecard, you must force a re-read of it by using either RESET or EraseAllData [Analytics]  – This button brings up a sub-menu used mostly to analyze your  stored data  or  notecard data  or  animations . Cache  – This button caches all your animations twice, to help avoid the slight delay-glitch later on the 1st time an animation is played. KickOne  – This button removes the  selected avatar  from a list of avatars that are currently dancing on your HUD....